curriculum

Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.

curriculum

Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.

curriculum

Our mission is clear: to forge the greatest artists of our generation and connect them directly with the industry's top studios. Running from September to May, our intensive 3-year curriculum is designed to push your creative limits. Depending on your current portfolio, you can apply directly to Year 1 to build a flawless foundation, or fast-track straight into Year 2 if you have what it takes.

YEAR 1 — THE FOUNDATION

YEAR 1 — THE FOUNDATION

This year is made for anyone who feels that their fundamentals of art & design aren’t yet where they need to be, for artists who can imagine incredible worlds, but can’t yet paint them with confidence. We want to build artists who can draw, paint, and think at the highest level. Artists who can create worlds with their own hands, not just assemble them through tools.

YEAR 2 : THE DEVELOPMENT — TOOLS & PROCESS

YEAR 2 : THE DEVELOPMENT — TOOLS & PROCESS

Year 2 is where the training wheels come off and you step into the actual daily role of a working concept artist. Concept art is not just about painting beautiful images, it is about mastering design to solve complex, functional problems for real-world projects.

You will learn exactly how a concept artist operates within a larger team, adapt to strict art direction, collaborate across different departments, and integrate the exact next-gen 3D workflows, procedural tools, and real-time engine pipelines.

YEAR 3 : BECOMING A CONCEPT ARTIST

YEAR 3 : BECOMING A CONCEPT ARTIST

In Year 3, the standard curriculum ends. This final year is 100% customized to optimize your specific portfolio and career goals. Working in small, intensive mentorship groups, you will drill completely into your chosen specialty. We encourage the emergence of distinct artists with original voices, combining rigorous graduation project polish with real-world business training so you can successfully launch your career.

// PHILOSOPHY

ETHOS

ETHOS

ETHOS

FUNDAMENTALS ARE KING

Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.


We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.

WE TRAIN DESIGNERS

We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.

WE TEACH THE NEW WORKFLOWS

Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.

STEP 1: PROFILE ANALYSIS

FUNDAMENTALS ARE KING

Just like starting a new game, we begin by building your character profile. We analyze your current "stats" and define your ultimate quest to ensure we can guide you from your current level to your specific career goals.


  • Apply for the program and fill the form.

  • Share exactly what you want to achieve.

  • Optional art test to calibrate your skill level.

  • Join a call to settle the last details.

Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.


We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.

FUNDAMENTALS ARE KING

Developing taste means mastering the fundamentals to distinguish good design from bad. Without that essential foundation in art and design, finding a job in this industry is impossible. It will be the most valuable skill a designer can possess in the future.


We believe that simply copying without understanding won't get you far. That’s why we developed a system that pairs deep theory with practical design work, promoting hemispheric integration,where the analytical and creative sides of your brain work in perfect harmony.

STEP 2: RECEIVE YOUR SKILL MATRIX

WE TRAIN DESIGNERS

We map your artistic abilities onto a visual Skill Matrix, instantly showing you the gap between your current "level" and the stats required to work in the industry. This is a deep dive into your artistic DNA.


  • Complete analysis of goals, strengths, and weaknesses.

  • Review your current personal Skill Matrix.

  • Compare against the required industry Skill Matrix.

  • 60-minute strategy call to plan your growth.

We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.

WE TRAIN DESIGNERS

We train designers, not just painters. The industry no longer needs 'brute force' production assets, it needs high-level problem solvers, studios need artists who can take a simple brief and elevate it into a vision that actively helps sell the project. The traditional entry-level role has completely changed, today, the industry demands artists who combine impeccable taste with the technical ability to actually build the project.

STEP 3: ROADMAP & FOLLOW UP

WE TEACH THE NEW WORKFLOWS

Your character is ready; now the campaign begins. We generate a custom Quest Log spanning 3-6 months. Instead of random grinding, you get a structured storyline of exercises and monthly strategy checkpoints to ensure you reach the "End Game": a professional portfolio.

  • Full custom roadmap 3 to 6 months.

  • Receive tailored exercises and strategies monthly.

  • Adjust the plan during monthly strategy calls.

  • Complete the program with a final review.

  • Plus/Pro: Join monthly group instructor checks.

  • Pro: Exclusive call with a specialized veteran.


Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.

WE TEACH THE NEW WORKFLOWS

Our curriculum is constantly evolving. We teach the latest workflows and adapt to future trends with a truly forward-looking vision. By maintaining close partnerships and holding regular consultations with the world's biggest and most advanced concept art studios, we always know exactly where the industry is heading, and we bring those insights directly to our students.

// Core Mentors

YOUR LONG-TERM SUPPORT

YOUR LONG-TERM SUPPORT

Instructors rotate. Your mentor doesn't. From day one, one senior professional is assigned to you for the entire duration of your training.

Instructors rotate. Your mentor doesn't. From day one, one senior professional is assigned to you for the entire duration of your training.

Two roles, one goal

Role 01

INSTRUCTORS

Ultra-specialists rotating every 1 to 2 weeks. Each one is deployed to teach their specific superpower, character design, storytelling, creature anatomy, hard surface... You get the best of the industry, constantly renewed.

Rotating — Weekly

VS

Role 02

CORE MENTORS

They connect the dots between modules, correct the habits a rotating instructor would never catch and make sure your training feels like one coherent journey, not a series of disconnected workshops.

✦ Permanent — Full Journey

What your mentor does

01

Skill Matrix Management

Your mentor tracks your progression across every attribute, lighting, composition, anatomy, design theory. They maintain a live data model of your artistic identity, updated after every assignment.

02

Pattern Breaking

They analyze your work over time to surface recurring mistakes you keep making without realizing it. At each update, you receive clear directives on exactly what to focus on to break those patterns.

03

Career Strategy

Using your skill matrix, your mentor helps identify which part of the concept art industry fits your specific strengths, and builds your roadmap to get there before graduation.

What your mentor does

WHO?

Based in Paris

Active freelancers or studio artists working in the Paris region. Present on-site, accessible in person.

3+

Years of Experience

Minimum three years of active industry experience. Not former professionals, current ones.

AAA

Proven Track Record

At least one project or major game and film credit. They have been in the pipeline you are preparing to enter.

OUR DREAM TEAM
OUR DREAM TEAM
OUR DREAM TEAM
AAA - LEARN FROM THE BEST
AAA - LEARN FROM THE BEST
AAA - LEARN FROM THE BEST

AFTERCARE

AFTERCARE

AFTERCARE

Our commitment doesn't stop at graduation. If you haven't landed your first job by the end of Year 3 after our graduation show, we enter a follow-up phase, monthly calls, portfolio refinement and direct promotion of your profile to studios actively looking for talent. Included.

CONCEPTCORE HISTORY AND TEAM

CONCEPTCORE HISTORY AND TEAM

CONCEPTCORE HISTORY AND TEAM

ConceptCore was founded by Aurel, the creator and former head of concept art at New3dge.

  • The Track Record: Almost a decade of experience training 7 generations of artists. Under his direction, the program secured the Rookies "School of the Year" Award for 5 consecutive years.

  • ConceptCore is not just a new school, it is the next necessary evolution in concept art education, built on a foundation of years of practice in building an education program.

Questions & Answers

Emilie offers 1-on-1 sessions focused on:

What is ConceptCore?

ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.

Who is ConceptCore for?


ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.

What is ConceptCore?

ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.

Who is ConceptCore for?


ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.

What is ConceptCore?

ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.

Who is ConceptCore for?


ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.

What is ConceptCore?

ConceptCore is a new way to learn concept art. We’re building the pillar of concept art education, bringing together the best artists in the world and the entire community. You’ll find something at every level and price point: free content, short online courses, deep-dive mentorships, and full academy programs.

Who is ConceptCore for?


ConceptCore is for ambitious concept artists at any stage from beginner to professional, as long as your goal is to work in the entertainment industry (games, VFX, film). If you’re tired of hobbyist tutorials and want training that treats you like a future pro, you’re our people. Our students typically aim to build a studio-ready portfolio and land roles in concept art, visual development, or illustration for production. Whether you’re self-taught and need structure, a student fresh out of school, or even a junior artist looking to level up, you’ll fit in as long as you’re serious about improving.

YOUR SEAT IS WAITING

YOUR SEAT IS WAITING

YOUR SEAT IS WAITING

Applications are reviewed on a rolling basis. The earlier you apply, the better your chances of securing a place before the cohort is full.